Sony facilitates buying/selling virutal goods
Posted: Fri Apr 22, 2005 8:40 am
You've seen it happen, I'm sure. Someone offering to sell virtual cash or awesome items for real-world moolah. Sony has finally decided to stop trying to squelch that market and try to make a buck off it themselves by creating a "Station Exchange" for these folks. You've probably already seen this if you play Evercrack.
No word yet on whether WoW and other MMORPGs will attempt to follow suit. I suspect they'll adopt a "wait and see" attitude. Blizzard, almost certainly, won't be making any over-hurried changes...
So, what do you think about the practice in general?
Personally, I don't really mind buying and selling virtual goods, but it does bug me when I see a low-level guy with super-duper high-level equipment. I can propose a couple of solutions to this...
1) the olde level-limit gimmick. As in, this vorpal sword is designed for use by level 25+ players, so no player below, say, level 20 will be able to use it. I've seen this, but not in MMORPGs. Does anyone do this online?
2) (goes with #1) Alternately, allow the lower levels to use the item, but at a reduced level of efficacy - smaller bonuses. Could also make this operable for all items, so that almost every item is a super-item, if used by a super-character, and a wuss can't help but have wussy items.
3) Third option - your items "grow" in ability with you. As you level up, the items customize themselves to you personally, complimenting your own strengths and weaknesses. If you trade the item, it doesn't "know" its new master, so it can revert to a default state immediately or adjust over time to the new owner.
No word yet on whether WoW and other MMORPGs will attempt to follow suit. I suspect they'll adopt a "wait and see" attitude. Blizzard, almost certainly, won't be making any over-hurried changes...
So, what do you think about the practice in general?
Personally, I don't really mind buying and selling virtual goods, but it does bug me when I see a low-level guy with super-duper high-level equipment. I can propose a couple of solutions to this...
1) the olde level-limit gimmick. As in, this vorpal sword is designed for use by level 25+ players, so no player below, say, level 20 will be able to use it. I've seen this, but not in MMORPGs. Does anyone do this online?
2) (goes with #1) Alternately, allow the lower levels to use the item, but at a reduced level of efficacy - smaller bonuses. Could also make this operable for all items, so that almost every item is a super-item, if used by a super-character, and a wuss can't help but have wussy items.
3) Third option - your items "grow" in ability with you. As you level up, the items customize themselves to you personally, complimenting your own strengths and weaknesses. If you trade the item, it doesn't "know" its new master, so it can revert to a default state immediately or adjust over time to the new owner.