Xcom First Mission, First Terror Site ending
Posted: Sun Jun 04, 2006 8:39 am
Xcom is one of those games that you can never get out of your system. It was addictive back when it first came out and its just as addictive now. I started a new game last night and was getting things set up back at base when my first UFO comes down and lands.
I hate the weapons you start out with, prefer the laser weapons. So I send my Skyranger out to greet the new comers. When I get there I have a hard time getting my rookies into shape, they don't have much in stamina. I am in a corner of the map, a stone wall along one side and a wooden fence on the other, enclosing me. I line up my troops on the walls and wait a couple of turns for them to rest up. I then spend the next 5 turns trying to break the walls to get out. Crappy balistic weapons. Once out I start for the near by farm house with a group of 4, another group heads for the ship towards the center of the map, and the rest go to the far side to secure the area and meet up at the ship door. This is the large scout ship, the plus sign shape.
I dont get very far before my teams come under fire. First though was it was the little grey men trying to keep me away, but in fact it was the purple floaters hovering in the air trying to kill me. The one closest to the farm house gets 8 solders firing at it, one of which has the heavy cannon. Almost all of them miss, very few were even within 7 squares of the target. But the floater did die from a pistol shot half way across the map (that guy got promoted). The other floater died in a similar fashion. When I sent a 2 man team into the farm house I was expecting a surprise but even that didn't prepair me for what happened. By then almost all of the map was secure, 4 solders were guarding the door to the ship as the other teams were forming up on them. The only sholders that were not heading that way were the ones searching the farm house.
The first floor was clear, a couple of doors were open but that could have been from the one killed out front. Got both solders near the stairs, but far enough away that they couldn't see or be seen from upstairs. Both solders are equipped with pistols. The first one makes his way up the stairs only to run out of movement points at the last step facing a floater with a heavy plasma gun. The dang thing didn't show up until after my guy moved to that spot, should have been able to see him sooner. First thought in my mind was that solder is going to die and start my game off a bad foot. I quickly moved the other solder to the side of the stairs and ordered him to fire up. Surprisingly he didn't kill his teammate and was able to kill the floater.
Once the farm house was done being searched, I formed up everyone around the door to the ship at a good distance apart. At the time I hadn't noticed that one of the first two floater corpses had vanished long ago. I could hear something moving inside the ship as doors opened and closed. Suddenly a floater steps outside. This is usually where I start loosing 3 or more solders. Gun shots flash across the screen, bullets bounce off the ship, grass around the floaters feet is tossed into the air. The floater steps back in and my turn comes around. I don't move anyone out of their positions. End turn. The floater steps back out, bullets fly through the air, striking the sides and inner walls of the ship. More grass is destroyed around the door as the floater steps back in.
Fearing that the AI will just shoot me as I send a scout in I decieded I should just wait it out here and hope someone can hit the broad side of a barn before they run out of ammo. End turn, floater steps out, bullets fly through the air stricking anything and everything in its path. No solders lost to friendly fire or enemy fire. Again the floater steps back inside. Move a couple of solders around for better shots and maybe a better look insde the ship to see if there are any more. End turn, floater steps out, shots cut the air, bouncing off the ships walls, floater steps back in. The enemy was about to close the door when suddenly a loud thunderous boom sounded. The solder with the cannon had fired from 17 squares away by a shed. The large round drifted through the air, passing the head of a friendly, slowly over the destroyed grounds around the door, and then finaly up to the floater. The shot vanished into the darkness of the ships interior. What felt like minutes passed by with nothing. Fearing that there were more inside the ship, I waited. Finaly the aliens turn ends with the cry of a falling floater. Mission debreifing appears and informs me that a live alien died because of no containment back at base.
Fist mission ended with no losses and two promotions to the ones who actually hit the enemy. Later on at the first terror site, one of those solders died protecting the others as they deployed into a field encircled by the enemy floaters and their two legged dogs. Three solders died near the base of the landing ramp on that terror mission, 5 alien dogs died, 9 floaters killed, 3 civilians lost and 7 saved. The other sargent is currently in the medical ward of the base after taking a heavy plasma shot to the chest. Laser pistols have been issued out to most of the solders and Laser rifles are currently under production. This group of weak rookies is quickly building up into a worth wild team, surving a terror side with the simple balistic weapons that they had (not using a missile launcher which would have been tempting).
I hate the weapons you start out with, prefer the laser weapons. So I send my Skyranger out to greet the new comers. When I get there I have a hard time getting my rookies into shape, they don't have much in stamina. I am in a corner of the map, a stone wall along one side and a wooden fence on the other, enclosing me. I line up my troops on the walls and wait a couple of turns for them to rest up. I then spend the next 5 turns trying to break the walls to get out. Crappy balistic weapons. Once out I start for the near by farm house with a group of 4, another group heads for the ship towards the center of the map, and the rest go to the far side to secure the area and meet up at the ship door. This is the large scout ship, the plus sign shape.
I dont get very far before my teams come under fire. First though was it was the little grey men trying to keep me away, but in fact it was the purple floaters hovering in the air trying to kill me. The one closest to the farm house gets 8 solders firing at it, one of which has the heavy cannon. Almost all of them miss, very few were even within 7 squares of the target. But the floater did die from a pistol shot half way across the map (that guy got promoted). The other floater died in a similar fashion. When I sent a 2 man team into the farm house I was expecting a surprise but even that didn't prepair me for what happened. By then almost all of the map was secure, 4 solders were guarding the door to the ship as the other teams were forming up on them. The only sholders that were not heading that way were the ones searching the farm house.
The first floor was clear, a couple of doors were open but that could have been from the one killed out front. Got both solders near the stairs, but far enough away that they couldn't see or be seen from upstairs. Both solders are equipped with pistols. The first one makes his way up the stairs only to run out of movement points at the last step facing a floater with a heavy plasma gun. The dang thing didn't show up until after my guy moved to that spot, should have been able to see him sooner. First thought in my mind was that solder is going to die and start my game off a bad foot. I quickly moved the other solder to the side of the stairs and ordered him to fire up. Surprisingly he didn't kill his teammate and was able to kill the floater.
Once the farm house was done being searched, I formed up everyone around the door to the ship at a good distance apart. At the time I hadn't noticed that one of the first two floater corpses had vanished long ago. I could hear something moving inside the ship as doors opened and closed. Suddenly a floater steps outside. This is usually where I start loosing 3 or more solders. Gun shots flash across the screen, bullets bounce off the ship, grass around the floaters feet is tossed into the air. The floater steps back in and my turn comes around. I don't move anyone out of their positions. End turn. The floater steps back out, bullets fly through the air, striking the sides and inner walls of the ship. More grass is destroyed around the door as the floater steps back in.
Fearing that the AI will just shoot me as I send a scout in I decieded I should just wait it out here and hope someone can hit the broad side of a barn before they run out of ammo. End turn, floater steps out, bullets fly through the air stricking anything and everything in its path. No solders lost to friendly fire or enemy fire. Again the floater steps back inside. Move a couple of solders around for better shots and maybe a better look insde the ship to see if there are any more. End turn, floater steps out, shots cut the air, bouncing off the ships walls, floater steps back in. The enemy was about to close the door when suddenly a loud thunderous boom sounded. The solder with the cannon had fired from 17 squares away by a shed. The large round drifted through the air, passing the head of a friendly, slowly over the destroyed grounds around the door, and then finaly up to the floater. The shot vanished into the darkness of the ships interior. What felt like minutes passed by with nothing. Fearing that there were more inside the ship, I waited. Finaly the aliens turn ends with the cry of a falling floater. Mission debreifing appears and informs me that a live alien died because of no containment back at base.
Fist mission ended with no losses and two promotions to the ones who actually hit the enemy. Later on at the first terror site, one of those solders died protecting the others as they deployed into a field encircled by the enemy floaters and their two legged dogs. Three solders died near the base of the landing ramp on that terror mission, 5 alien dogs died, 9 floaters killed, 3 civilians lost and 7 saved. The other sargent is currently in the medical ward of the base after taking a heavy plasma shot to the chest. Laser pistols have been issued out to most of the solders and Laser rifles are currently under production. This group of weak rookies is quickly building up into a worth wild team, surving a terror side with the simple balistic weapons that they had (not using a missile launcher which would have been tempting).