4X Fans, have a look at Sword of the Stars
Posted: Thu Jul 27, 2006 2:01 am
Here's the official website.
If you've got an account on FilePlanet, grab the demo here.
The last 4X space exploration game I got into was Master of Orion when it was out on the Genesis. So yeah, I haven't played these in a while.
After mucking around with the demo, I have to say I'm impressed.
The main thing is its almost bug-free state of affairs. I had one lockup with SOTS. Happened when I was mucking about with the graphics options and cranked everything up all the way--so far as I can tell, sliding the gammo around while it was still thrashing textures in and out was a bad idea.
That said, it's a good demo. You get half of the races (Humans and Takara, who both have very straightforward means of transportation.) You get a fair amount of tech to play with, but only one ship class, and you're limited to 40 stars maximum per map and one particular layout.
Frankly, those limitations make me want to try the other two races very much.
So, what is SOTS? It's space game, of the 4X variety (eXpand, eXplore, eXploit, and eXterminate) which means you control a vast armada of planets and ships. You colonize planets, smash enemy fleets, and generally try to kick everyone's butt.
It's a turn-based game as well--you get to make large decisions every turn, and you have the option of manually controlling your fleets in battle in a real-time environment as things get messy.
Pros:
Simplified system management: It's not hard to set how each planet is going to be used. You don't have to build specific items on it, you just tweak a couple sliders and you're done.
Randomized Tech Tree: You will always end up with a different tech tree each time you play. You'll get the basics for sure every time, but some of the more estoteric stuff (tracking plasma torpedoes, for instance) may not show up in each game. This forces you to be creative.
Nice art: The drawings done for each race are pretty good, and set the mood well.
Homeworld-esque controls: Pretty much the same camera controls, though movement is 2-D waypoints only--your ship captains handle the 3-D stuff for you.
Easy-to-tweak economy: Sliders again. Set it where you want it, check your projected income, and have at it. You can even operate on a deficit if you like. Very simple controls, very nice summary screen for the economy so you don't need to do any math.
Easy-to-tweak ships: The ship design interface rocks. Three sections on each ship, each of which can be customized with a very easy point-n-click interface. Built cheap throwaway scoutships or vastly hardened and horribly beweaponed attack ships. Best of all, the game keeps track of your revisions, so you can easily differentiate upgrades.
Different movement systems per race: Humans are fast, but are confined to inter-star routes if they want to keep their speed. Tarkas can go anywhere at a good pace. Liir slow down near stars, but speed up massively in open space. Hivers are the slowest of all... until they get where they're going, then they can instantly teleport whole armadas between the warpgates they set up. The differences are a bit subtile, but they change your strategy by a lot.
Cons
Tutorial: Not nearly as good as other tutorials I've run across. Text-only, no interactive voice-guided stuff like in Homeworld.
Auto-battle: The automatic battle resolver (a feature that lets you have the computer determine who wins in a fleet engagement) seems to be a bit... wierd. I've had long range bombardment ships in groups of 7 or more, which are capable of bombing a planet and its satellite defenses to dust, get totally destroyed by two measly light defense satellites. Among other wierdness. Currently, if you want to have a good battle, command it yourself. Should be better by release, so the official forums say.
Meat: If you're the kind that wants to get deep into every planets' economy, tough luck. Set your sliders and go in SOTS. This is a game of maneuver warfare.
Tactical overlay as a researched item: In Homeworld, you could hit a key and get a VERY nice overlay of the battle that showed you health, ship type, heading, and so on. In SOTS, you can apparently get the same thing, but it's a researched tech item. Bad in the beginning, as you have to find and assign targets manually if you want any kind of precision. Makes it a bit rough, picking ships out of the background.
Voice: The game needs more voice acting variety. I can't tell you how many times I"ve heard "...another pearl in your crown" when colonizing a planet.
----
Overall: It's fun. I'm going to buy it, learn up the Hivers, who seem to suit my strategical bent, and make war on the computer.[/url]
If you've got an account on FilePlanet, grab the demo here.
The last 4X space exploration game I got into was Master of Orion when it was out on the Genesis. So yeah, I haven't played these in a while.
After mucking around with the demo, I have to say I'm impressed.
The main thing is its almost bug-free state of affairs. I had one lockup with SOTS. Happened when I was mucking about with the graphics options and cranked everything up all the way--so far as I can tell, sliding the gammo around while it was still thrashing textures in and out was a bad idea.
That said, it's a good demo. You get half of the races (Humans and Takara, who both have very straightforward means of transportation.) You get a fair amount of tech to play with, but only one ship class, and you're limited to 40 stars maximum per map and one particular layout.
Frankly, those limitations make me want to try the other two races very much.
So, what is SOTS? It's space game, of the 4X variety (eXpand, eXplore, eXploit, and eXterminate) which means you control a vast armada of planets and ships. You colonize planets, smash enemy fleets, and generally try to kick everyone's butt.
It's a turn-based game as well--you get to make large decisions every turn, and you have the option of manually controlling your fleets in battle in a real-time environment as things get messy.
Pros:
Simplified system management: It's not hard to set how each planet is going to be used. You don't have to build specific items on it, you just tweak a couple sliders and you're done.
Randomized Tech Tree: You will always end up with a different tech tree each time you play. You'll get the basics for sure every time, but some of the more estoteric stuff (tracking plasma torpedoes, for instance) may not show up in each game. This forces you to be creative.
Nice art: The drawings done for each race are pretty good, and set the mood well.
Homeworld-esque controls: Pretty much the same camera controls, though movement is 2-D waypoints only--your ship captains handle the 3-D stuff for you.
Easy-to-tweak economy: Sliders again. Set it where you want it, check your projected income, and have at it. You can even operate on a deficit if you like. Very simple controls, very nice summary screen for the economy so you don't need to do any math.
Easy-to-tweak ships: The ship design interface rocks. Three sections on each ship, each of which can be customized with a very easy point-n-click interface. Built cheap throwaway scoutships or vastly hardened and horribly beweaponed attack ships. Best of all, the game keeps track of your revisions, so you can easily differentiate upgrades.
Different movement systems per race: Humans are fast, but are confined to inter-star routes if they want to keep their speed. Tarkas can go anywhere at a good pace. Liir slow down near stars, but speed up massively in open space. Hivers are the slowest of all... until they get where they're going, then they can instantly teleport whole armadas between the warpgates they set up. The differences are a bit subtile, but they change your strategy by a lot.
Cons
Tutorial: Not nearly as good as other tutorials I've run across. Text-only, no interactive voice-guided stuff like in Homeworld.
Auto-battle: The automatic battle resolver (a feature that lets you have the computer determine who wins in a fleet engagement) seems to be a bit... wierd. I've had long range bombardment ships in groups of 7 or more, which are capable of bombing a planet and its satellite defenses to dust, get totally destroyed by two measly light defense satellites. Among other wierdness. Currently, if you want to have a good battle, command it yourself. Should be better by release, so the official forums say.
Meat: If you're the kind that wants to get deep into every planets' economy, tough luck. Set your sliders and go in SOTS. This is a game of maneuver warfare.
Tactical overlay as a researched item: In Homeworld, you could hit a key and get a VERY nice overlay of the battle that showed you health, ship type, heading, and so on. In SOTS, you can apparently get the same thing, but it's a researched tech item. Bad in the beginning, as you have to find and assign targets manually if you want any kind of precision. Makes it a bit rough, picking ships out of the background.
Voice: The game needs more voice acting variety. I can't tell you how many times I"ve heard "...another pearl in your crown" when colonizing a planet.
----
Overall: It's fun. I'm going to buy it, learn up the Hivers, who seem to suit my strategical bent, and make war on the computer.[/url]