Sword of the Stars Redux (full version)
Posted: Tue Aug 22, 2006 1:18 am
Note that I write this before the 'release day patch' has come to pass. Said patch fixes almost all of the UI problems noted in the demo, and then some. Here's alink to the post about the patch.
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That said... I'm having a ball.
As expected, the immense defensive potential of the Hivers has called out to me. I don't like doing piecemeal attacks on the enemy; I prefer sizing him up and then crushing him completely. The Hivers suit this purpose remarkably well.
Example:
I recently started up a 4-player game in a large (200+ stars) spiral galaxy map. In these maps, every player starts at the end of one of the arms, with the obvious objective being to capture the center and then work over the other empires. Obvious == correct in this case, as the center of the galaxy is loaded with big planets to colonize.
Early on, my expansion was slow--Hivers are not known for their speed on the attack. I had to send out multiple sublight 'gating' crews at once, anywhere from three to six at a go. Fifteen to thirty turns later, they'd end up at thier destination. Sometimes they encountered random baddies, sometimes not. In any case, once things were peaceful for them, they'd deploy a Hiver Gate.
Once a gate was deployed, I'd send a whole fleet (10+) colonization ships to any viable planet. The Hivers may be slow, but they can colonize just about anything that's round. Anyone watching the map would see a few slow ships setting up a gate, and then a massive incursion of colony ships to the planet, all the better to have said planet up and running in no time flat.
As of right now, I've got about an eighth of the galaxy under my control. There are three AI players on the map, and one of them has been makling incursions into my territory. Thanks to the numerous deep scanning scouts I've sent out, I know where he's going pretty much all the time. It's then a simple matter of sending my 'swordblunter' fleet to intercept. I've yet to have any major incursions to my core planets.
Behind this defensive barrier, I've been devloping some pretty lethal tech. I've got dreadnaughts that have tractor beams, which they use to pull bad guys to a stop while they hammer said baddie with heavy kinetic weapons. I've got point defense cruisers capable of covering a large area of space, totally denying the enemy any missile or torpedo attacks. I've built 'electric death' destroyers, each of which has a massive engine and an array of EMP weaponry, which they then use to charge in and disable ships.
As a Hiver, the offensive is slow. I got lucky and managed to place a couple of gates on the top and bottom of the main bulge in the center of the map. I had a pair of 'Invasion Gates' set up--equipped with Bussard ramscoops, they have no need of refueling. I sent 'em out around Turn 50, and they ended up in place around Turn 110--lucky me, they both landed on huge, colonizable planets. Now I've got a ready platform from which to send attack fleets at will.
Best part is that my core planets back on the arm of the galaxy are armed to the teeth with defensive satellies and fleets--I built my ships there in total peace and them jump 'em in one go to the center of the galaxy, whereupon I send them after the most likely target.
Right now, I'm setting up research for dreadnaughts--I like to have a couple of dread fleets sitting around for mop-up and hot-spot duty. Once I get weapons where I like 'em, I'll be investing heavily in biological warfare, all the better to destroy enemy planets with.
I've already learned a cruel lesson this game: Hiver ships have some truly awesome slower-than-light (read: combat) speed once you get the better engines... but they have the maneuverability of a lead rhinocerous. Learned that the hard way when a human opponent sent a whole fleet of fast minelayer ships--my dread, which had been heading for their reinforcement point, couldn't stop in time and didn't have enought point defense to protect itself. POW, one million-plus in cash down the drain.
BTW, beam weapons are cool. Nothing like loading up a cruiser with beam weapons and some point defense guns to crash through a nest of destroyers.
---
This game is much more complex than the demo would suggest. The limited tech of the demo doesn't do it justice. Once you get the big stuff going, it's a whole 'nother ball game. On top of all that, the random encounters are, well.... surprising.
Google//Wikpedia 'Von Neumann' and fear, because those are in the game, totally true to the original sci-fi intent. There's one harsssing my arm that's already eaten a few torpedo destroyers and a cruiser, and it's making heavy use of my own stuff against me.
All in all, I'm haivng a total riot with this game. It gets steadily more complex as you go in--I've had to adjust fleets to meet certain bad guys, not to mention the fun of setting up 'all around' escort forces for my gates.
-----
That said... I'm having a ball.
As expected, the immense defensive potential of the Hivers has called out to me. I don't like doing piecemeal attacks on the enemy; I prefer sizing him up and then crushing him completely. The Hivers suit this purpose remarkably well.
Example:
I recently started up a 4-player game in a large (200+ stars) spiral galaxy map. In these maps, every player starts at the end of one of the arms, with the obvious objective being to capture the center and then work over the other empires. Obvious == correct in this case, as the center of the galaxy is loaded with big planets to colonize.
Early on, my expansion was slow--Hivers are not known for their speed on the attack. I had to send out multiple sublight 'gating' crews at once, anywhere from three to six at a go. Fifteen to thirty turns later, they'd end up at thier destination. Sometimes they encountered random baddies, sometimes not. In any case, once things were peaceful for them, they'd deploy a Hiver Gate.
Once a gate was deployed, I'd send a whole fleet (10+) colonization ships to any viable planet. The Hivers may be slow, but they can colonize just about anything that's round. Anyone watching the map would see a few slow ships setting up a gate, and then a massive incursion of colony ships to the planet, all the better to have said planet up and running in no time flat.
As of right now, I've got about an eighth of the galaxy under my control. There are three AI players on the map, and one of them has been makling incursions into my territory. Thanks to the numerous deep scanning scouts I've sent out, I know where he's going pretty much all the time. It's then a simple matter of sending my 'swordblunter' fleet to intercept. I've yet to have any major incursions to my core planets.
Behind this defensive barrier, I've been devloping some pretty lethal tech. I've got dreadnaughts that have tractor beams, which they use to pull bad guys to a stop while they hammer said baddie with heavy kinetic weapons. I've got point defense cruisers capable of covering a large area of space, totally denying the enemy any missile or torpedo attacks. I've built 'electric death' destroyers, each of which has a massive engine and an array of EMP weaponry, which they then use to charge in and disable ships.
As a Hiver, the offensive is slow. I got lucky and managed to place a couple of gates on the top and bottom of the main bulge in the center of the map. I had a pair of 'Invasion Gates' set up--equipped with Bussard ramscoops, they have no need of refueling. I sent 'em out around Turn 50, and they ended up in place around Turn 110--lucky me, they both landed on huge, colonizable planets. Now I've got a ready platform from which to send attack fleets at will.
Best part is that my core planets back on the arm of the galaxy are armed to the teeth with defensive satellies and fleets--I built my ships there in total peace and them jump 'em in one go to the center of the galaxy, whereupon I send them after the most likely target.
Right now, I'm setting up research for dreadnaughts--I like to have a couple of dread fleets sitting around for mop-up and hot-spot duty. Once I get weapons where I like 'em, I'll be investing heavily in biological warfare, all the better to destroy enemy planets with.
I've already learned a cruel lesson this game: Hiver ships have some truly awesome slower-than-light (read: combat) speed once you get the better engines... but they have the maneuverability of a lead rhinocerous. Learned that the hard way when a human opponent sent a whole fleet of fast minelayer ships--my dread, which had been heading for their reinforcement point, couldn't stop in time and didn't have enought point defense to protect itself. POW, one million-plus in cash down the drain.
BTW, beam weapons are cool. Nothing like loading up a cruiser with beam weapons and some point defense guns to crash through a nest of destroyers.
---
This game is much more complex than the demo would suggest. The limited tech of the demo doesn't do it justice. Once you get the big stuff going, it's a whole 'nother ball game. On top of all that, the random encounters are, well.... surprising.
Google//Wikpedia 'Von Neumann' and fear, because those are in the game, totally true to the original sci-fi intent. There's one harsssing my arm that's already eaten a few torpedo destroyers and a cruiser, and it's making heavy use of my own stuff against me.
All in all, I'm haivng a total riot with this game. It gets steadily more complex as you go in--I've had to adjust fleets to meet certain bad guys, not to mention the fun of setting up 'all around' escort forces for my gates.