[Space Sim] X3: Reunion

Talk about games other than Tribes.

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Post by TimberWolf »

I would wait until the 1.3 patch is released, some time in the middle of this month, which is promised to do more optimizations to the game and bring more goodies into it. The game runs for almost everyone right from the get go but others had to do some changes to get it run. But everyone got a major boost when 1.2 was released the day the game hit the market. The Devs say 1.3 will be even better.


I have been running an idea of X2 multiplayer in my mind. The first part is we worked together to help start each other. Then from there Gambit takes more of an Economic path, building stations and trading, Wildchild goes and picks fights with the Paranid and Split, while I capture pirates, kill Xenon, and build a military fleet using money coming in from Universal traders and Xenon Invasion Missions. The biggest problem in this game in my head is some pain in the butt kid jumps onto the server and wipes out the Xenon sectors in the north causing a massive economic fall in the eastern portion of the Universe as a constant streem of Xenon ships fly through there, a couple of Gambits startions are destroyed and Wildchild wipes out Thyn's Abyss as the Xenon keep the Split from stopping him. I end up getting a message from Gambit asking for aid because his defence forces are getting overwhelmed and he won't have a battleship of his own fully armed any time soon because his weapon fab loops had only recently just started. I jump into Thyn's Abyss with two destroyers and give Gambit the time he needs to setup a perminate defence around the south gate in Family NJY consisting of his new Teladi M2, which has the strongest shields of all the M2's, and several hundred laser towers. During that time I loose one destroyer and all but two fighters out of the eight I had protecting them. Wildchild then uses Thyn's Abyss as his personal Arena. I am currently trying to rebuild my fleet, reconditioning captured ships and trying to capture a Xenon K to replace my destroyed M2. I have already gathered all the weapons and shields I need to equip two M2's but currently don't have the capital to buy a new ship. Gambit is the richest because of his stations but has the least combat ships and is spread thin. Wildchild is running around with only a handful of fighters attacking anything that looks like a challange, and packing captured PSG's. And myself is hanging around Xenon and Unknown Sectors capturing ships and trying to build up more money to increase my fleet even more than before just in case some other butt head decides to mess up our universe again.
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Post by TsN|Wildchild|xmen »

Wow, what tangled webs we weave. Thats cool, I have the fun easy part. Kill it if it moves. Works for me. I would say that it would be worth it to pay a monthly fee for private servers of the universe. Everyone who wants to enter chips in for the monthly fee and we have full control over who joins or not. Then we can literally choose our own path for our universe. Then admit other to join in after we see it fit.

So looking at it I take it I would be more of a mercenary... cool works for me.
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Post by TimberWolf »

Too bad we don't have some really good programmers around to do the coding to do that. They would be opening an entire can of worms trying to figure out how to get multiple systems to run off a common source and how to distribute the information. It will happen some day.

Wildchild, there was a time that you had no ship due to an accident in the game. You went into Loomanckstrat's Legacy to give a "visit" to Anarchy base but you didn't realize that the sector was full of squash mines. Luckily you were able to eject in time as you watched you Argon Nova explode in front of you. At that time you had your Argon Discoverer still docked in Argon Prime, some 15 sectors away. Gambit was no where near by, he was up in Ceo's Buckzoid setting up a Space Weed and Space Fuel Distillery. When you called for a lift to Argon Prime or at least to Parinid space where it wouldn't take so long for your Discoverer to reach you, Gambit could only say that it would take him longer to get to you than it would for your own ship because he was piloting a Transport himself with the needed resources to kick start his new stations.

You then took a look to see who else was online and noticed that I had just logged on. After asking what I was up to and where I was at you brought up your need for a lift. By then you had already summoned your ship which was now passing through Elena's Fortune, where there was a Khaak cluster attacking. I was eight sectors away exploring an Unknown sector and I had a jump drive, but not enough energy to jump to you and jump to where your Discoverer was. So I ended up flying a couple of sectors to reduce the amount of energy needed then I jumped to the sector you where in. It was at that time you called again about some angry pirates that spotted you floating near an asteroid and decided to take some target practice. I quickly got there and killed the pirates, picked you up and get you to your ship. From there you went and bought a Paranid Perseus and 3 Beta Phased Shock Generators (BPSG's) to mount on your new ship. Then you went back and cleaned out Loomanckstrat's Legacy of all mines, Pirates, and Pirate bases. In the process you captured 3 Pirate Ships (TS), 2 Orinocos (M3), 5 Bayamons (M4), and picked up enough cargo to bring in about 500,000 credits from all the ships that were destroyed by the pirates and the cargo they dropped.

It was about a week later in the game that Gambit came in and built factories and mines in that sector. By that time he had at least 10 factories for every race, so about 50 in total and over a 100 transports. But he was hounding his money to build loops to produce equipment to arm the fleet he was going to build. I on the other hand was working on getting a couple more Universal Transports going and getting a group of 20 or so captured Xenon and Pirate ships to a shipyard to be parted and sold, which brought in a total profit of 900,000 credits.

There was also an incident where the Xenon did an invasion of PTNI Headquarters where Gambit had just finished building his Weapons loop. He had his only TL there and more than 20 million credits worth of possessions. Gambit called out for assistance since he didn’t have any strong fighters, just the random captured pirate that he refurbished and used as an escort for his personal transport, and his original Discoverer was long since sold. Wildchild got there first in his Paranid Perseus and Argon Nova wingman. It was about 15 minutes later that I was able to join the battle in my Teladi Osprey. Wildchild took care of the capital ships quickly as I kept the fighters busy and way from Gambits stations, and Gambit used what ships he had to keep his TL from being damaged. In the end nothing was lost on our side, and Wildchild had a new ship to refurbish into a wingman, a Xenon L (M3) that he got in battle. For the next couple of game weeks it was rather quiet, a couple of Xenon Invasions for me, countless assassination missions for Wildchild, and Gambit went about nearly doubling the number of stations he had to his name. We all thought about who would win if we sent our fleets to attack each other so we decided that in two months we would give it a try, baring any universe disaster that required our resources to fix which did eventually happen (the child that came on and destroyed the Xenon sectors in the north caused the fight to be canceled for the time being seeing that about a third of the transports in the universe were destroyed, many belonging to players, over 20 player stations destroyed including several awesome mines that can never be replaced since the asteroids are now gone for good). Gambit was about to pull a massive fleet out of no where from his weapon loops and all the money he had been hording, Wildchild had collected over 100 various ships from his adventures through the universe and I had only get myself two M2’s, an M1, all of which were fully manned by fighters.
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Post by TsN|Wildchild|xmen »

Regardless of the fact that this has never happened. I'm happy I'm doing so good. :)

All I could do when reading this was smile. :D
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Post by TimberWolf »

Here is some new news in the world of X3: Pirate Wars! (Title coined by players seeing this in their games)

Apparently the Pirates have begun to re-spawn, even though their bases haven't been located, and are taking their anger out on the races. One player has reported that Atreus Clouds is now an empty sector. It once had about 6 or so stations but now there is nothing in there. Another player has reported that PTNI Headquarters is now under siege by 40 Pirates. Any and all ships are being destroyed and several stations are under attack. One player has found a Pirate base that has re-spawned in a different location and with a lot more defensive fire power. So much that the player has stationed a super freighter to pick up all the goods left behind from all the traders that are destroyed by it, income of half a million an hour without doing anything.

One player has reported that all of Teladi space is swarming with Pirates, numbering in the hundreds. He is currently spending all of his time trying to protect his Universal Traders in the area and hoping to start pushing the Pirates out. Along that note, Xenon forces have been spotted controlling Nopileos Memorial, a Pirate Sector. The player of that game is unable to figure out where they came from and why they are holding it. This action has caused a major trade lane to shut down and is forcing many sectors to stop operating because of not enough supplies.

Split forces have been seen holding Kingdoms End, a Boron sector. All Boron military forces have been destroyed but their stations are still there. Any Boron forces seen entering their home sector have been reported to quickly be destroyed. This along side with Argon aggression on the Boron-Argon borders has caused many stations to stop operating in Boron space. For this player it appears the Borons will soon fall in their home sectors.

After seeing all of this on the forums X2's Universe appears a lot more life less. I really like what I hear about X3 but I want to see how it is improved by the 1.3 patch.
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Post by TsN|Wildchild|xmen »

It sounds like it is nearly out of control. To have the AI literally wipe eath other out is a little harsh isn't it? I mean damn for the pirates to be nearly destroyed then come back with an angels fury and destroy nearly the entire Boron systems. Its crazy. I like the sound of the game more and more, I just don't know I could pull it off. I mean, hunting stuff down and killing it I could do... this is a whole new level of game play. We will see.
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Post by TimberWolf »

It isn't as bad as it sounds. Many players are enjoying watching the AI build new factories. One player was amazed when one of his factories went from full storage to having a hard time keeping any prodect. They did some exploring and found out that the AI had built a new station in the sector next door that used the product they made. So even though those systems are being wiped out, they will not remain that way because the AI or the player will rebuild in them.

The Boron also have other sectors in the south and in the west so they aren't dead yet, just takes a long time for reinforcements to get there. One thing that has cought my attention was the lack of Khaak sightings. There have been a couple but nothing near what I have seen in X2. So I have to wonder what role do they now play in the game, something along the lines of terrorist or quiet fleet being ready for a wide spread assualt? One player did say that the Khaak ships are identical to what they where in X2 but better looking and more powerful. But they haven't seen any of the Khaak capital ships.

Out of dozons of players talking about what is happening in their games, I have read anything from almost Universal war to no combat any where with no enemies found. One player actually posted a hate message about how dull the universe was and how dead it seemed but then a couple of days later said sorry and that now he can't go between races without having to dodge weapons fire. Don't worry too much about the conflicts, no one player has reported all of this in their own game but rather parts of these. But if you want total war then you can probably find a way to start one.

*EDIT*
I am starting to wonder when I finally do get the game if I should play the story line game first and get that done or should I play as the Bankrupt Assasin. Playing as the Assasin sounds really fun, and challanging.
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Post by TimberWolf »

Some new info:

There has been a map that was produced my a Beta tester passing around, and honestly I have looked at it, but it has now discovered that it is incomplete. The map showed about 23 new sectors added to the game but exploring players have discovered new sectores connected through gates even further off the map than anyone else has looked before. People first thought it was a hoax until many people were able to confirm it. Now the search is on for any other sectors the Devs have cleverly hidden in the depths of space.

Khaak carrier has been seen in a couple of games in Ore Belt destroying everything. It is expected to be destroyed once the Argon AI orginizes a battle fleet to send to Ore Belt. But the player of that game fears for his own stations in the nieghboring sector and his inability to even scratch its shields in his Buster. Also many players have reported that Khaak attack in waves or in groups consisting of 3 or more clusters. Many people are reporting stations being destroyed but also new stations being built in other safe sectors in the universe.

Rumor mill info: a couple of players have reported seeing a ship in the distance but nothing was on their radar. By the size of it they were originally guessing it was an M2 or M1. But one player says otherwise because he flew at it in his Discoverer with duplex scanner and never saw it on his radar nor did it ever seem to get any closer. That player continues by saying that after 30 minutes of flying at top speed it never appeared on radar, never could target it, and it vanished as if it jumped out of sector. Either this is a glitch in the game, they could be making this up to get some fame, or there might be a M0 out there flying around. I would like to state that less than 5 players have reported this and no one as shown any pictures and no two players reported it in the same sector.
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Post by TsN|Wildchild|xmen »

Hmmm ships that can keep pace and or outrun you and NOT be on your radar with no proof. I would have to say hoax until proof was given. If not and it was real. I don't forsee it (smartly) being a huge threat. A large enough force of these unseeable ships attacking anyone would either have to have light armor/ weapons to be no more than a nusance, or it would overbalance the game completely.

Thanks for the constant updates though.
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Post by TimberWolf »

When I was reading it I was thinking they were talking about the M0 class ships, which are the largest class ships possible. If I remember correctly the Khaak had one in X2, haven't seen it myself yet but its part of the plot. Also the Xenon had one prior to X2 but it was destroyed or at least crippled. It is said none of the major races can make one because of the resource requirement to construct them.

I am thinking it maybe a glitch in the game. In one of the picture of the days there was a view of the Teladi carrier but behind it in the planet was another one. Yes, I said in the planet. It was a graphical glitch were it rendered the opbect in the wrong place. I am thinking it was another one of those glitches where the game was showing a capital ship but it wasn't there, kind of like the tunnels in the sky from Planetside which were left over information from the caves. But people have found a system called a cloak from a rare capture, but they can't get it to work.

So if it was an M0, then it could be possible that it was so big that they wouldn't be able to detect it but be able to see if visually. If it was a glitch then there would be no evidence either. There are news reports in X2 that talk about ships in deep space that are not identified and dissapear with out a clue. So the Devs could have actually done something to make it a real event. Hell, they are putting many things such as abandoned ships and gates far off the map. I almost have to wonder if there is an abandoned capital ship some where out in the darkness of space.

*EDIT*
A player has been making movies of some of the things in the game. He recently updated the list and some of the things he has is breath taking. Take a look yourself (warning a couple of them a large files but most are reasonable):

http://forum.egosoft.com/viewtopic.php?t=97418

This thread has shots of a Khaak sector and a Xenon sector (no spoilers, just nice pics):

http://forum.egosoft.com/viewtopic.php?t=99277
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Post by TimberWolf »

Another story from the game in my head:

Apart from Gambit, Wildchild, and my self, there are no real super powers on the server. But a new force that will cause great pain to the universe had just joined in. Initially he worked as a trader, keeping under the radar. For a couple of months he operated several UT's and only a handful of fighters. But one day he wipes out Rolks Legacy and began a blockade where no one passes. It wasn't until a month later that players on the server called upon the server administrators to look into the problem. Since Gambit had already signed off for the night and Wildchild hadn't been on the message went straight to me.

At first it looked like the regular complaining about another player holding a local market hostage by destroying the competitions ships but it was far worst. This person, who no one had been able to identify yet, had destroyed an entire sector and was now blocking the only passage that serviced half of the universe. So I decide to sent a scout out there to check it out, thinking the person wouldn’t mind if I just take a peek. I was watching the sector as my Teladi Buzzard entered the sector and then promptly was destroyed by 30 laser towers around the gate.

From that bit of information I now new this player was breaking a rule; he had not warned any players of this blockade and was not intending to replace the stations with his own to control the local market. With that info in mind I decide it was due to pay him a visit myself. I jump into the sector in my trusty Argon Titan named 'Lords of Steel.' The laser towers are quickly destroyed. I moved the Titan ahead and to the side so I can bring in another to control the gate followed by my Teladi Condor (M1) carrier. I open sector wide communications asking for the player to identify themselves and to come to the center of the map.

This player was identified as Xenon001; at least that’s what he called himself. I began to talk to him about what is going on and about the server rules. My Titan still sat safely next to the other and the Condor was just behind me. Xenon001 did not move anywhere onto the sector map and the fact that he had nothing but the laser towers around the three gates worried me. It was at that moment something caught my eye, there was more particles in the background than normal for this sector. Using the target next key brought a horror to my mind. Xenon001 had filled the entire sector with squash mines that currently lay inactivated. It was then I received a message from him saying "Goodbye to you and your rules." My radar and sector maps turned from black to red.

<to be continued after classes and work>
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Post by TsN|Wildchild|xmen »

Ohhhh can't wait for the enxt installment of we kick ass.
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Post by TimberWolf »

A map to help you see where this is all taking place.

http://img430.imageshack.us/img430/543/ ... 2007jq.jpg

<Story Continues>

In a panic I activated the jump drives of my other ships to get them out of there. The server begins to have problems trying to handle everything going on, the countless mines targeting my ships and the gun fire trying to destroy the mines. Seconds began to feel like hours; mines detonate on my ships hulls. Hoping to give enough time for my other ships to get out of there I set my engines on reverse. As the engines of the Lords of Steel were about to collide with the carrier, it and the other Titan jumped out of the sector leaving me on my own. Now only 2km away from the gate, hoping I could keep enough of the mines away to get through it without any hull damage. A quick look at the radar still shows no line between the mines that are locked on me and those that are sitting idle.

In a flash of revelation a thought came to mind, deploy fighter drones. Luckily I had just confiscated a hacked load from a new player with the intentions of destroying them, couldn’t have done that where we were due to population of the area. As a couple more mines detonate on my shields my cargo hold opens up releasing over 200 fighter drones. Quickly striking the “defend me” quick command key in time to see countless laser bolts flying around me attack the squash mines. It was hard to see any green on the radar through all that red but parts of the radar were thinning out. The end appeared to be in sight, still 1.68km till the gate. Shields had dropped down to 50% and showed no signs of regenerating, so it can only get worst.

Server lag has started to die down, going from almost 2 frames per second to now 14. A line became visible on the sector map showing me that at least no more mines are locking onto me. In another breath of desperation I began to fire every missile I could into the mines flying right at me. The constant explosions around the ship were making it impossible to see anything further than 1km. The turrets where having a hard time keeping up with the speed of the mines, but almost every shot hit something. The fighter drones were almost all destroyed with only about 70 left. Shields are down to 30% and the gate seemed out of reach at 1.47km. The computers voice comes out of the speakers, “Gamma Particle Pulse Cannon Destroyed,” “Gamma Particle Pulse Cannon Destroyed,” “Energy Cells Destroyed.”

In another act of desperation, amidst a brief lull in the explosions, I tried my own jump drive only to find out that too many of my energy cells have been destroyed to even leave the sector. Quickly looking at the clock in the room I was horrified that this only started 3 minutes ago. Frame rate has returned to normal, a quick look at the weapons menu showed me that one turret was now empty of its three GPPC’s, another turret was down to one, but the rest were still fully operational for the time being. A fast freight exchange with the docked ships allowed me to put some Gamma High Energy Plasma Cannons into the empty slots. For the time being the ship was fully armed, even though its shields were on the verge of failing.

As the apparent end began to blind my view, a hint of hope shined un-noticed in the radar. With desperation I launch 3 of the docked Argon Nova’s with the idea that they will either be destroyed by mines that would have hit the Lords of Steel or they could survive and destroy mines. One vanishes almost instantly as it launched, another looses its shields and is crippled, and the third one survives will little shield loss. The shields fail, hull damage starts quickly, and many more systems and weapons are destroyed.

1km away from the gate drifts the Lords of Steel, surrounded by the debris of countless mines and 3 destroyed Nova’s. The ship has one shield generator left and only the 3 Alpha Particle Pulse Cannons in the rear. It hangs in space with only 17% hull left and no signs of life. The remaining squash mines are far enough away to not detect this crippled ship. The radar extensions are destroyed so there was no way of telling what was left in the sector, or even if Xenon001 was still there.

A message appears on the screen, “What the hell just happened? It looked like the server was getting ready to die!” Moments passed with the feeling of years. “TW, you there?” With that I looked to see who was sending the message. Iceman had logged on just before the trouble and had experienced it all, along with the rest of the server population. I then typed out a reply message, “Yeah, I’m still around but could use some duct tape and a tow right now. Just had my life race in front of my eyes.” “What? Where are you, I got to see what could do this to you” was Iceman’s reply. As quickly as I could type “Don’t enter Rolks Legacy! I need you to setup gate blocks in the three connected systems.”

After flying in reverse, at the rate of 1m/s, for almost half an hour the Lords of Steel appeared in the sector Lucky Planets where Iceman had just deployed Navigational satellites around the gate, each being renamed ‘Do Not Enter, Administrators orders.’ Several member of the server had traveled to Lucky Planets in hopes of hearing about what happened and why warning beacons were being deployed but as soon as they saw the condition of the capital ship that just entered the sector they all jumped up to render aid. With in moments a TL and 7 Argon Titans jumped into the system from the West gate. All of these ships belonged to TimberWolf, carrying parts to refit the practically defenseless Lords of Steel and escort it to the ship yards in the sector.

Over the course of the next hour Titans were set in front of each of the gates leading to Rolks Legacy, blocking them by having them stand on their ends with respect to the sector plain. Iceman took his small fleet and started searching the un-known sectors for signs of Xenon001. Several people volunteered their fighters to aid in searching the universe but no one could locate the player, even though he was still logged on.

When the server was set up there were certain things that were locked out from the bulletin boards so no players would even get them, such as the co-ordinates of khaak sectors. Since then cheaters had found ways of bring their single player maps over into the multiplayer game. The idea of Xenon001 being one of these cheats had not yet crossed anyone’s mind, the common thought was he was hiding in deep space in one of the lesser used sectors. Only after a day goes by that Xenon001 is found again attacking Tharka’s Sun, a home sector of the Split and one of the more heavily player populated sectors. This time Gambit, with his economic empire, was the only admin logged on and was flooded with message for help.
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Post by TsN|Wildchild|xmen »

Go get him Gambit...
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Gambit’s assets are centered on building his economy and helping new players setup their factories. He would go out of his way, and at great expense, to give the new players a chance in starting out. With the knowledge that Wildchild and TimberWolf regularly patrolled all the sectors Gambit never invested a lot of credits in combat ships. His fleet consisted of 7 TL’s, 3 of which are full of stations at any given time and the others being used as garages to upgrade and replace damaged transports.

As the jump tunnel vanished, Gambit soon realized he was way out classed and out gunned. Launching all of his gathered fighters, all 35 of them, he took a long look at the sector map seeing lines of players and player ships trying to get out of the gate he just came through. In the one or two minutes Gambit was looking at the sector map 3 stations were destroyed. Xenon001 was attacking with 3 carriers, Split Raptors, each fully loaded with 150 fighters. Looking down the list 6 Split Dragons showed up and appeared to be protecting the carriers. Another player station vanishes from the map as an idea crosses Gambits mind but he knew he didn’t have the resources or the combat skill to do it.

Sending out a universe wide message, which only Gambit, Wildchild, and TimberWolf can do, Gambit asks for volunteers to help save Tharka’s Sun. Looking at the server list and hoping to see Wildchild logged on, Gambit was shocked to only hear Iceman and Sir Diesalot step forward with their handful of fighters. They are asked to dock with one of Gambits TL’s that is close to them and he will bring them to the fight. Once they docked Gambit provided some upgrades to them that they didn’t have and began to brief them on his idea before the TL’s jumped to the sector Cho’s Defeat.

As yet another pair of player stations disappear from the map, Gambit moves his TL with its 35 escorts forward to engage some of the enemy fighters. By the movement of the fighters it appeared that Xenon001 is commanding them manually from some where, most likely from one of the carriers. Hoping that his handful of fighters would prove to be a good enough attention getter, Gambit begins his attempt to protect player assets.

As a set of three of Xenons001’s fighters are destroyed by Gambits combined power another wave of ships appeared through the east gate blocking the escaping players. With the new cries of help Gambit calls to Iceman and Diesalot to begin their attack. Players are starting to swarm around Gambit asking for permission to land and be taken to safety, preventing him from moving with his fighters and providing a target for the enemy fighters.

Iceman comes through the gate first to be welcomed by the sight of the exhaust ports of the 3 carriers. He quickly heads to the one in the middle, thinking that would be the most likely place for Xenon001 to be. When Diesalot emerges he targets Iceman and follows. So far it appears that Xenon001 doesn’t see them or doesn’t care. Either way they know that their target has to be destroyed.

Only the carriers fired a shot at the strike force at first, then their Dragon escorts. Iceman, who is flying a Peranid Pursues, has 3 Beta Phased Shock Generators equipped tells Diesalot, who is in Teladi Falcon and has 2 Alpha Phased Shock Generators equipped, to take care of the two escorts. Each of these brave souls brought with them 2 Argon Nova’s that were donated by other players as their own escorts. The Nova’s are good for this because of their back turrets. As Iceman begins strafe runs on the first carrier, slowly draining the shields with each pass, Diesalot tries to keep pace with the fast moving Dragons without hitting Iceman’s wing.

Gambit opens the hangers of his Split Elephant to the players trying to run. He can only take on 30 ships and knows that most of the players out there will die unless he can get more of his TL’s here or can get a hold of some carriers to pick them up. His fighters have been recalled to start protecting the players that are fleeing to his position, as he forms a fleet of various ships, from M5’s to TS’s. Gambit tries to lead the away from the combat and get some of the players in combat ships to work together to protect the others while his fighters are away.

Almost an hour later, Iceman finally gets the hull of the first carrier down to around 50% but has lost both of his wingmen. It seems like Xenon001 has begun to manually target the escorts of Iceman and Diesalot. Both of the escorting Dragons of this carrier have also been destroyed. Around 70 fighters have stopped attacking stations and turned to return to the carriers with only Diesalot standing in their path. The fighters start their attack on the Falcon as Diesalot uses its APSG to cause damage to as many fighters as possible, destroying 3 and crippling a couple of more. Iceman cried out in joy as the first carrier finally brakes apart and explodes in the darkness of space. A third of the fighters stop moving suddenly, giving time for Iceman to join Diesalot in destroying most of the 70 fighters sent against them before they started moving again.

A small victory has been won, but the battle is far from over. Gambit watches from the bridge of his TL, the Split Elephant, as the first carrier explodes in the far distance. Hoping for the battle to be over when player that owns the fleet is killed is saddened to see that Xenon001 was not on the ship. “He must have had a transporter on it or was never on it,” says Gambit to himself. He sends another universe wide message asking for anyone with a carrier or any ship that could be used to evacuate players from the sector, but no one stepped forward. The situation looked grim for these players and he knew that if he jumped out that he would never be able to get back in.

Unknown to those in the battle, another fleet was gathering nearby with the intent to enter Tharka’s Sun to fight. A beep goes unheard by Gambit, as his ears can only hear the shots firing across the sector, stations exploding, and players crying for help. This beep continues on trying to get his attention to see an incoming private message.

<to be continued>

<The following is not for the story>
I am thinking about posting this in the stories area but I don't think many people will understand this because it is a game most dont have interest in.
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