Supreme Commander!
Moderator: Moderators
-
- Inmate
- Posts: 966
- Joined: Thu Jan 17, 2002 5:26 pm
- XMEN Iceman
- Moderator
- Posts: 2386
- Joined: Thu Nov 18, 1999 1:25 pm
-
- Inmate
- Posts: 2369
- Joined: Mon Oct 02, 2000 12:09 am
- Location: Silverdale, WA
-
- Inmate
- Posts: 966
- Joined: Thu Jan 17, 2002 5:26 pm
-
- Inmate
- Posts: 2369
- Joined: Mon Oct 02, 2000 12:09 am
- Location: Silverdale, WA
-
- Inmate
- Posts: 966
- Joined: Thu Jan 17, 2002 5:26 pm
- Ambush Bug
- Inmate
- Posts: 799
- Joined: Wed Mar 08, 2000 8:58 pm
-
- Inmate
- Posts: 2369
- Joined: Mon Oct 02, 2000 12:09 am
- Location: Silverdale, WA
- Ambush Bug
- Inmate
- Posts: 799
- Joined: Wed Mar 08, 2000 8:58 pm
-
- Inmate
- Posts: 2369
- Joined: Mon Oct 02, 2000 12:09 am
- Location: Silverdale, WA
- Ambush Bug
- Inmate
- Posts: 799
- Joined: Wed Mar 08, 2000 8:58 pm
Asha and I engaged in a comp-stomp, us vs. the AI. Since I didn't want to bring my computer totally to its knees, I didn't have very large unit limits and the AI was set to 'medium'.
This resulted in very little attacking on the AI's part. We were able to build up pretty much as we pleased. However, so was the AI, and by the time we got around to blasting things, it was right difficult to take 'em down.
Of course, the application of lots of nuclear weapons fixed that. Very satisfying to irradiate the little buggers.
Now that we've got our heads wrapped around the mechanics of finding each other and getting a game going, it should be much easier to have little get-togethers. It's pretty much a matter of firing up GPG.net and idling in their chat-rooms, or perhaps making our own chat channel in which to meet up. Then we just pick someone to host, and then we join. Once we join, we can use the in-game lobby-chat to hammer out the details of the game settings.
This resulted in very little attacking on the AI's part. We were able to build up pretty much as we pleased. However, so was the AI, and by the time we got around to blasting things, it was right difficult to take 'em down.
Of course, the application of lots of nuclear weapons fixed that. Very satisfying to irradiate the little buggers.
Now that we've got our heads wrapped around the mechanics of finding each other and getting a game going, it should be much easier to have little get-togethers. It's pretty much a matter of firing up GPG.net and idling in their chat-rooms, or perhaps making our own chat channel in which to meet up. Then we just pick someone to host, and then we join. Once we join, we can use the in-game lobby-chat to hammer out the details of the game settings.
-
- Inmate
- Posts: 2369
- Joined: Mon Oct 02, 2000 12:09 am
- Location: Silverdale, WA
- XMEN Gambit
- Site Admin
- Posts: 4122
- Joined: Thu Nov 18, 1999 12:00 am
- XMEN Iceman
- Moderator
- Posts: 2386
- Joined: Thu Nov 18, 1999 1:25 pm
-
- Inmate
- Posts: 966
- Joined: Thu Jan 17, 2002 5:26 pm