[Space Sim] X3: Terran Conflict

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[Space Sim] X3: Terran Conflict

Post by TimberWolf »

For the few who played X3: Reunion, as well any of the prior X-Universe games, this is the final game of the saga. We left off in X3 with the revelation of why the Kha'ak are attacking and the re-introduction of a major force into the universe.

In X3: Terran Conflict it expands on the universe we have come to love and adds in the universe that the Terrans have cultivated and grown in. The game continues on by adding things that prior games had lacked and continued on by adding even more things that will make the game more of a challenge and more interesting. You can read up on some of these things as well as see some pictures on the developers blog here: http://x3tc.blogspot.com/

I find it interesting that they now have introduced boarding party system where you can buy marines and train them so you can now take over ships that in the past you couldn't capture, such as M1, M2, and M6 classes. They have also introduced competing Corporations ran by the AI so that the player will have more challenges getting an economic lead. Also introduced is defensive station system that controls flights of fighters that cooperate with each other to defend multiple systems around the station. This will make it more difficult for pirates to operate as when they destroy a single patrol they will gain the attention of near by attack wings that will be sent to attack in conjunction with supporting M6 or capital ships in the area.

The supply chain has been redone so that when using missile boat ships they can be easily resupplied. Now you can have missile forges transport their wares to your equipment dock where the missile boat can restock or use the resupply fleet command on a freighter to replenish patrols without them stopping. In general the user interface has been simplified and made more user friendly.

Over all X3: Terran Conflict seeks to be more than just an expansion pack but rather a full fledge standalone game that brings the story of the Xenon and Terrains to an end. As the discussions have picked up it appears that the release date in nearing but there have been no official announcements.

For more information see:
http://www.egosoft.com
http://home.nestor.minsk.by/game/news/2008/09/0503.html

My Opinion:
Even though I love the addition of new ships, stations, better fighter group controls, and so much more to the game, I dont feel like it would be worth buying for more than $25 as its basically an expansion pack that is designed to bring the story to a close. I also don't feel like I've gotten my money out of X3: Reunion yet, as in I haven't played it enough to feel like I can set it a side and pick up another game in the series just yet. This might change as I learn more about Terran Conflict or if they have the price near where I suggest. I do look forward to getting it one day but I don't feel like its a game I would buy near release.
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Post by XMEN Gambit »

introduced boarding party system where you can buy marines and train them so you can now take over ships that in the past you couldn't capture, such as M1, M2, and M6 classes.
Yay!
They have also introduced competing Corporations ran by the AI so that the player will have more challenges getting an economic lead.
Yuck, thought that was hard enough already. :)
The supply chain has been redone so that when using missile boat ships they can be easily resupplied. Now you can have missile forges transport their wares to your equipment dock where the missile boat can restock or use the resupply fleet command on a freighter to replenish patrols without them stopping.
Good!
In general the user interface has been simplified and made more user friendly.
Double-plus good!
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Post by TimberWolf »

Interesting timing, X3: Terran Conflict has gone Gold
http://forum.egosoft.com/viewtopic.php?t=214852

Also about the AI Corporations, found out that the player can make business deals with them and form something like corporate treaties. Still trying to glean new information but it sounds like more factions than just the Terrans are added.

They have brought in modders to help make new AI programs and controls. Such as the common problem of ships ramming stationary structures when attacking. Also when attacking in groups, which I have had problems with when deploying from my carrier. I'm curious as to what they have added and what it changes in the game play.

The game is released October 3rd. I probably wont buy the game till next summer and spend my spare cash on Spore later on as Christmas gets closer.
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Post by TimberWolf »

Terran Conflict has been released this week in the US on Stream. Here is some of the things I have found:

1: Space suits now have repair lasers so you can conduct field repairs but for larger ships its probably better to limp back to a shipyard. Its currently not available for mounting on ships even though ships indicate they can mount them. Also none have been seen for sale.
2: Second hand ships can be bought by random pilots for a cost. Many players have brought up that if done right you can make a fortune off of this new system.
3: There are now 8 M classes consisting of the following -
# M0
# M1, Carrier
# M2, Destroyer
# M3, M4, M5, Fighter
# M6, Corvette
# M7, Frigate
# M8, Bomber
# TL, TM, TS, Freighter
# TP, Liner

4: Ships can be boarded by means of Marines which only certain ships can launch in boarding pods and only carry a set number. They also have to be trained in particular tasks in the boarding operation. The targeted ship has to have its shields down and stationary. It is possible to board a moving target but its more of a challenge.
5: There are many more sectors added to the game including the Terran region which doesn't use jump gates and also doesn't allow for jump drives to jump into anywhere else but the Asteroid belt sector.
6: Terran ships can only equip their own weapons which are more powerful but also much more costly than their X-universe counterparts as well as harder to get.
7: The BBS is gone and replaced by an in flight system allowing for missions to be commed to you as well as appear on your hud via icons you can select.
8: There are much more specialized abandoned ships hiding around, some are just modified ones from X3:R
9: There are many more new weapons and ships as well as variants.
10: Pirates now have their own big ships that are derived from the other races.
11: There is a fighter carrier ship that holds up to 4 fighters on its hull. It acts as a mobile support craft to resupply the fighters as well as a means of carrying a fighter wing without all of them having jump drives.
12: Jump drives are hard to find, especially in the beginning. Some say that certain company HQ's have them, but some of the original locations of getting them no longer exist or don't have them in stock.
13. The enemy use more deadly weapons more often and tend to fight in more organized groups meaning the player need fighter support more often. There are no longer any ships that a player can sit in and no longer worry about being killed or over whelmed without help.
14: Xenon invasion missions as well as patrol missions have be given a major reason to get big ships and fast. The Xenon will spawn in the numbers of hundreds upon hundreds of fighters and capital ships in invasion missions and similar numbers for simple patrol missions.
15: If you catch a smuggler you get a portion of the value of their cargo.
16: It is much easier to be a pirate an not have to be reliant on any of the species.
17: There are far fewer holes in the economy but fighting has become much more profitable as some of the early missions can net sums close to a million. Later on a quick mission can net several million.
18: There are 4 plot stories and its said any of them can be accessed from any start and all 4 can be done in one game.
19: There are more than one kind of drone, I've heard of 3 types so far. First is the normal drone, second recon drone, and third a freight drone.
20:I've heard TL's can no longer carry fighters but you are now able to do freight exchanges between ships if they have transporters while out of sector.
21: There is a form of Race Response Fleet script made into the game making use of existing ships. If an invader enters a sector then available ships could be deployed to take care of them, or if no ships are available the its like every X game in the past.
22: There are bounty hunters that will search and destroy anyone who has a price on their head. If you start the Bankrupt assassin you will have several on you in a matter of hours.

Thats about it for now. Reading all of this stuff on the game makes me wish I had it so I can be playing. Ive got this idea in my head to play as a Terran but have the story that my character wanted to take revenge on the Xenon so he steals his patrol ship and goes into the X-universe only to find out that he's not all powerful as the government keeps telling the military. Now he can't go back and has to eke an existence in a universe he sees as infidels and back stabbers. Basically it will be more like the Pirate game I thought I would get in X3:R.
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Post by XMEN Gambit »

Sounds interesting.
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Post by TimberWolf »

The rolling demo is out for X3:TC. Just watched it and was amazed at some of the scenes and a couple of the new ships. Take a gander, download it at http://www.egosoft.com/news/current_en.php
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Post by XMEN Gambit »

I noticed it was featured on the Steam store.
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Post by TimberWolf »

I went and bought Terran Conflict today and got a couple of hours in on it. Started off as a Terran Solder. Their weapons pack a good punch but they are so slow. The Sol Sectors are so large that even at high speeds you feel like a snail. Beyond that all the new ships and weapons have me on my toes as I don't know what to expect any more. Loving some of the new missions and still trying to get use to the interface. Will say more when I get more time to play.
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Post by TimberWolf »

Day 1:
Start: Terran Defender
Starting Ship: Terran M4 Sabre

First off, the Terran sectors are HUGE!!!! Even in a ship that goes 400m/s it still takes a while to get across. Also to go along with the size of the sectors, the stations. If you see a station and it looks like its close, your still 60 km away. The docking ports are nothing but a grain of sand on a beach compared to the station itself.

I'm trying to follow the plot for the most part. Haven't done much wondering around. I have seen a couple of the new sectors in the bottom right corner of the map and found out that the Boron don't like me enough to land at their stations but won't shoot me on site. Some of the new ships are impressive, then there is the odd one or two that make me wonder what where they thinking. Most of the sectors I've been through seem close to what they were in the prior X games but I have found one or two that they changed the back ground as well as location of gates.

Interface:

More stream lined and more user friendly. Some of the shortcuts from prior games still work but there are many that don't. I'm use to pressing "u" for autopilot but that doesn't work anymore. I have to go into the command window to do that and then to disable it I can hit any one of the movement keys on the keyboard. Creating flight wings is easy, currently have 3 M5's in one that I usually have protecting me. Down side is you can't give basic orders like "move to" when their in a wing, its only "dock at", "protect", "attack". You can get mission when flying around by noting icons on stations. Some times there are more than one mission at a station but only one icon will show.

Side Missions:
I have never failed so many missions in any other X game. Trying to retrieve a stolen ship or provide a ship is impossible without a jump drive. In general, my biggest complaint is the lack of specifics in the "details" of a mission before you accept it. For example, I took a mission where they told me to destroy a couple of freighters. They didn't say if they were pirates or anything. The next thing I know after destroying them I have 2 Military M6's hostile to me and trying to help me out into the vacuum of space. I was able to apologize to one but not the other. Later on I came through and tried to apologize to the other and they said they accepted but didn't change colors. Haven't seen that ship since.

The difficulty ranking seems to be depended on level. I can only speak for the combat missions as those are the only missions I have played successfully. One mission listed as easy would only have fighters. Later on Another easy mission would have an M6 jump in with fighters or alone. Then there are the very hard which may have, from my experience, have 4 or 5 M6's with fighter escorts. I should note I'm still in my M4. Combat missions can easily double if not triple the cash award promised if you destroy the larger ships. I have made a few million credits from these but have also spent all of it buying weapons and upgrades for my Terran ships, where the only weapon the fighters can use sells for 1/3 of a million per weapon.

Escorts:

In the past games I usually didn't even bother having escorts when running around in a fighter. I didn't like loosing so much money when they do stupid things like fly right into an enemy or station. But in Terran Conflict, YOU HAVE TO!!! I found out that even M5's escorting you can make a big difference. It might be that Terran weapons are powerful or that their ships can take a good beating.

I've since recovered a Nova Raider and re-equipped it and have it following me with the "Protect me" command. My Fighter is faster than it, which works out pretty well. For example: I will engage a Xenon P and get its full attention. I usually can avoid all fire unless it has one of the few instant hit weapons. Some times I have to let myself get hit to trigger the Nova to attack. Between its weapons and my own, the Xenon P can be dropped in less than 2 minutes. To further add insult to injury, if the Xenon P strikes the Nova, it has my 3 M5's protecting it who will then join into the fight and increasing the rate the ship dies.

Missiles:

They are actually worth using and are a force to really take serious. I'm actually using them from time to time with some good results.

Currently Doing:

I've wondered off into Split Core sectors. I was hoping to find my old hunting grounds only to be disappointed. The pirate station I usually sit on wasn't there and every pirate I came up to in the Pirate sectors to the south were friendly. I know that last part is because I'm a Terran, but I'm hesitant to start an open war with them when I don't really have a supply base or much in forces. I'm currently alone down there in my M4. My Nova Raider is waiting for my new Terran M3, Scimitar (I think its called) so it can transfer over the guns. That's a sweet thing to have, the ability to remotely exchange cargo between ships docked at the same station or in transporter range if they are equipped with one. The M5's were escorting the Terran M3 from Jupiter until it met up with the Nova in Teladi space. From there they all will join me down in pirate space. I'm hoping to find a TM class ship that will bail out for me to carry my slower ships and to help salvage abandoned ships.
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Post by TimberWolf »

I had been playing when I could after work all week and here is a recap:

Fleet:
2 Rapiers [M5] (Third was destroyed in battle, 4 in total Given in Terran Plot, first one was sold)
1 Sabre [M4] (Starter Ship)
1 Scimitar [M3] (Purchased)
2 Cutlass [M3] (One Purchased, Other given in Terran Plot)
1 Zephyrus [TM] (Purchased)
2 Scabbard [TP] (Both given in Terran Plot)
1 Vidar [M6] (Given in Terren Plot, in a way)
1 Claymore [M8] (Given in Terran Plot)
1 Nova Raider [M3] (Captured)
1 Perseus [M3] (Captured)
1 Advanced Discoverer [M5] (Given in Terran Plot)
1 Mamba [M3] (Freebie)
along with 3 or so freighters with one of them doing mining for me
maybe a few odd and ends of ships retrieved in battle that are awaiting their fate

It wasn't long before I had the Scimitar as my main craft, but due to time limits on certain missions I tried to take I ended up spending some time in a Rapier. Found out then that they could hold two guns. I was carrying an extra, counted wrong when getting weapons for the Scimitar. Explored most of the Paranid sectors down there and found that the Pirate sectors were greatly expanded. Also found two Anarchy Ports in two different sectors. The Pirates operate capital ships which scared the hell out of me passing through as I watch them eat all the freighters passing my like snacks.

Eventually made my way up into Teladi space and did some missions and really getting a feel for the Scimitar. Discovered that it does very well in killing M6's as it would tear them apart with its 6 forward guns. One down side for Terran fighters is they all have the same weapon, only the number of them differ. After earning a few million I worked my way back up through Split space and back over to the Terran sectors via the safe way, avoiding Xenon Sectors. I continued the Terran plot which forced me to do a lot more exploring in the north to find the sectors they wanted me to go to. During that time I sent one of the Rapiers down to find Legends Home where OTAS Corporation has a headquarters. I cheated by looking online to find the sector, which still didn't make finding it in the game that much easier. Once I found the sector and had it mapped out I bought the Zephyrus. Took it a while to get fully equipped as there wasn't much in resources down there to arm in shield it. This ship was the first to get the much anticipated jump drive and carried the freebie Mamba I had sitting around down there up to Terran space.

At this time I had bought the first Cutlass and had it equipped. Using the Zephyrus, I loaded up the Scimitar, Cutlass, Sabre, and Advance Discoverer and set off to complete the next Terran mission deploying satellites. It was great having a jump drive. By that time my scouts had discovered the safe way around but hadn't gotten far around. I took the Sabre and sped across the Xenon sector and then had the Zephyrus jump over after I got into a safe sector. This mission ended up with a big battle where I deployed all of my fighters in the Zephyrus and took control of the Scimitar. A dozen or so Split fighters were protecting the target and I had to ensure certain transports made it through safely. I did have to reload a time or two.

Once this mission was complete I was sent back to Terran space and given a Scabbard with Marines aboard and was told to practice boarding on the Vidar. I was careful not to damage the Vidar as I knew it will be mine. Dropped the shields and told the Scabbard to commence boarding run. Took it a while before it began its approach. Then bam, it rams it hard. Bam, again and again destroying the Vidar. Reload. Lets try this again. The Scabbard makes a couple of passes before I try resubmitting the command and reducing the number of Marines being sent out. It works on the next pass but the darn ship still launches all the Marines, even the ones I told to stay aboard. All while I'm still keeping the shields down. The marines announce they had launched, and to my horror it was a Boron voice. Now I know they suck as I listen to a talking Fish stick lead them onto the ship. They boron updates me as they break through the hull. Then to my joy the voice changes to a Paranid as the Marines start fighting to take the first deck. The com line stays open and weapons fire can be heard. With each explosion over the com, I watch to my horror as the ship takes massive damage. The marines get to the computer core, disable the security system and then.... blocked out. Crap! They start bailing ship and running back to the Scabbard leaving the Vidar with only a third of its health left. Reload.

This time it goes smoothly, after having learned from the prior attempts. Didn't pay attention to if all the marines survived or not. In the end I got the Vidar with less than half of its health left with none of the hull damaged sustained from external weapons fire. Worst part is I couldn't afford to arm it, let alone repair it, at that time. So off into the universe to find some more money. I should also note I had also recieved the second Cuttlass prior to mission leading to my return to Terran Space.

Fighter Pilot Desperately Seeks Job!

I made my way down towards Grand Exchange and found some multi-sector patrol missions. The first one went well until it told me to go into the Xenon sector north of Grand Exchange. So I didn't go and took up the next patrol mission I came across. It too had be patrol Grand Exchange and then move up into the Xenon sector. Guess I will have to see how good I am against the J's and K's. Pass through the gate and what do I see, a Q. What the hell is a Q? Crap its a Destroyer like craft with tones of shields and turrets all over. I attempt to attack it in my Scimitar with both Cutlasses as wing men. Brief story shorter, reload. Enter the sector again and break for the fleet of fighter off to the east, wipe them out with no problem (love having escort fighters with turrets that seek out all missiles and destroy them). Crap, a J is getting close need to run. Drat, one of the Cutlasses was struck my the weapons fire and is now on a suicide run right into... too late its gone. Reload.

After about 5 reloads I finally had a plan. Send back the Cutlasses to dock with the Zephyrus in Grand Exchange. Remotely trade and exchange cargo and get the Vidar repaired and armed as the prior missions have given me enough money to get it operations but not fully upgraded. Played chicked and a game of cat and mouse with the Xenon forces while the Vidar moved at a snails pace in Terran Space and the Rapiers were collecting all the weapons they could. About an hour later the Vidar was ready with a jump engine and only missing a couple of cannons that are on the Zephyrus. Have it jump into Grand Exchange, pick up the weapons, take what upgrades I couldn't afford of the transport and then have it jump to the North gate in the Xenon sector as that was the closest to me at the time.

New ships, out numbered, out gunned, and have no idea what this ship can do.

Switched over to the Vidar and sent the Scimitar through the North gate and into a Split sector to wait. I then quickly kick the after burners and the Vidar sped up to a snails pace of 128 m/s. I think I see an old man with a walking aid moving twice as fast as me. Joking aside, the darn thing is very slow, a Xenon Q was on a straight run for me. Weapons range sounds, then I let it rip with 10 cannons, then listened as two cannons in the top turrets started firing, then the two cannons in the bottom turrets picking on the few fighters near by. For something so slow, it maneuvers like a fighter craft. Spinning in place, keeping the cross hairs on a fighter as they pass by almost as good as the Scimitar. This M6 is basically an over sized fighter with an under sized engine. It didn't take long before the Xenon Q was destroyed, worth about 124,000 credits in the mission.

With new found confidence, I slowly marched back south, destroying everything thing that crossed my path that wasn't a J or a K. Then I realized the mission guidance wanted me to head north into split space to finish. SO I leave the Xenon licking their wounds. Get paid nearly 3 million credits for destroying 55 ships in that patrol mission. Loving the Vidar except for its snail speed. Conduct some station defense mission in that sector before calling the Zephyrus to pick up the Scimitar and heading back to Terran Space to continue on with the plot.

Arrive at The Moon in time to jump to Aldrin. The largest sector in the game, bringing in lag as there was so much to render. I took the Zephyrus with me while I was in the Vidar. Thought it would be nice to have a fighter screen and a ship to pick up the salvage. Every fighter on the Zephyrus was a Terran fighter, the Scimitar, 2 Cutlasses, and the Sabre. I used the Sabre to pickup the dropped loot. The Cutlasses usually were set to be my wing men and the Scimitar was left in reserve. A couple of quick battles, another Scabbard handed over to me with marines, and then an escort of diplomats from Aldrin to take to Earth. Used the Scimitar to take the delegates as it was faster than anything else I had at the time, as the Sabre had wondered off into deep space collecting loot.

Jumped back to normal space and flew to Earth.Received the prize of an M8, the Claymore, for completing the Terran Plot. A ship that is completely worthless to me as I can't buy any of the missiles in stock due to low race rep, and the missiles I can buy are always out of stock. This ship only has one turret on the back with two guns and weak shields. Probably going to use it as a storage center for weapons and such from my adventures.

Current Plans:

I'm now working on exploring the western part of the universe where rest of the races core sectors are. I've taken the Vidar in hopes of doing combat mission out there to help with my race relations. So far so good but the darn thing is slow. Will have to have the Rapiers catch up so I can send them in advance of the Vidar to explore, almost as if I was in a carrier sending out fighters. I know another plot line I can follow starts, Final Furry. I will probably start that once I make several million credits and buy a second Zephyrus for my other ships and to collect the rare capture. I also need to put those 20 marines to use and start capturing capital ships. Wonder if the Boron would miss a few TL's.
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Post by XMEN Gambit »

I saw pics of the Q (I guess it was the Q) and was impressed. Question: If you were in Xenon space, why did you get credits for killing them? Did the bounty mechanism change in TC?
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Post by TimberWolf »

I was getting paid because I was there for a mission to patrol the sector. I didn't get the money until the mission ended. The Bounty system is the same as the prior X games, where you have a police license and kill a pirate or xenon in that races sectors and get paid. Just now the random missions apparently can span out of those races sectors and into other sectors.
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Post by TimberWolf »

Today I did my first attempts at boarding ships out in space. First two times ended with success, even though each time I lost a marine. So here is what I captured today by boarding:

1 Pirate Caravel and captured one of the fighters it launched, a Nova with shields
1 Pirate Caravel with all weapons still aboard
1 Pirate Centaur with heavy damage but I sat there with duct take and glue for a while and patched it up to 80% hull before sending it on its way

I only sold one Caravel. I'm working on out fitting the rest at this time. The Centaur will be the corner stone to a patrol fleet later on. The Caravel will be used to collect captured fighters. My other TM is busy training new marines and carrying my Terran fighters.

I am currently exploring Paranid Core Sectors in the Vidar and remotely controling other ships exploring Argon and Teladi Core Sectors. Will try more boardings once I find ships sitting around alone again.

*EDIT*

I captured an Osprey today and sold it to nearly double the pocket change I had by doing so. I now have some well trained Marines, but mostly dead ones that didn't make it. I've moved my forces towards Pirate Alley and plan on trying to capture a Carrack, a Pirate M7.

http://eng.x3tc.ru/x3_tc_ships/x3-ship. ... TQ2OTA1MDc

If Im successful then it will become my new flagship. Then I will just need to capture another Centaur so I can have two flanking escorts of the same type. Probably will need some more fighters for cover as well. Maybe next time I play I can setup a shot with all of my current combat ships in it.
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Post by TimberWolf »

Here is a picture of my combat fleet as it stands right now:

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http://img269.imageshack.us/img269/5291 ... n00389.png

Two of the Terran ships were bought, the other two were given as noted in a prior post. The ship on the left side of the picture is the Zephyrus. The one of the far right is the Caravel. The other 4 ships should be known already as they were in X3 Reunion. All non-Terran ships, with the exception of the Zephyrus, were captured. I've picked up a couple of more fighters which are currently being processed and waiting for weapon loadouts. Just finished ensuring that both fighter carriers as well as the Centaur had jump drives and plenty of energy cells aboard. I also just completed two assassination missions that netted me over 4 million credits each. The second of the two was almost a failure due to a lack of fire power on my end. Need to get myself either a bigger ship with larger guns or get more ships.

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Post by TimberWolf »

Huston.... we have a problem, and it's callad a Kha'ak M2.

AAAAHHHHHHHHH!

First off, let me state I bought a bigger ship, the Paranid Deimos. It has done very well and is well on the way to paying itself back. Even with the much larger shield and weapon generators it still can't handle the Kha'ak M2, which has about 50% more shields than it.

Attempt 1:
Went up to the M2 and was promptly blasted out of the stars.

Attempt 2:
Had the Vidar and Centaur set to protect me and each of them had the fighters protecting them. Tried my best not to come at it from the front but it turned just as fast as I was flying around it. My fighters were either destroyed quickly or rammed it. Same goes for the Vidar and Centaur, then myself.

Attempt 3:
Quickly gathered all the missiles between all of my common wealth ships and attempted to do a stand off attack until I ran out of missiles and then repeaded attempt 2 with same results.

Attempt 4:
Sent a couple of ships to find some higher level guns for the Deimos before attempting another attack following the plan from Attempt 3. Again the same result.

Attempt 5-27:
Dead

Attempt 28:
Restarted mission and hoped for the dang thing to not show up. It did.

Attempt 29:
Repeated attempt 28. Same result.

Attempt 30:
Repeated attempts 28 and 29. Mission was changed to an attack on the sector I was in instead of the unknown next door. No M2 spawned. Mission successful.



Next Mission was to clear out a Kha'ak sector and was listed as average difficulty.

Jump in and low and behold, an M2. CRAP!!!! Did some dancing, bought some time and tried to rearm my Vidar with ammo based weapons that did mow. By the time the Vidar was ready I had destroyed the Kha'ak station in the sector and so many fighters that if I was to complete the mission right there I would pocket nearly $20 million credits. Brought the Vidar in, set it to attack my target and took the Deimos in first because of its heavier shields. Vidar is destroyed and so am I with only a third of the M2's shields drained.

Next attempt:
Deployed my fighters as cover and tried the same attack. Little better results but still failed in that all of my ships including myself were destroyed.

Another attempt:
I held off from launching the fighters till after engaging the M2 in hopes that it would spend more time shooting my ship and less on the fighters. No real change as I witness the fighters do kamikaze runs on the M2. Dumb AI. It was doing so well before, just seems to have trouble with larger objects.

Ended the game in frustration after trying to restart mission a couple of times praying that dang M2 wouldn't be there, and its still there. My next hope is to outfit the Centaur and all of my Nova's with Mass Drivers as they ignore shields and do direct hull damage. But I fear that I wouldn't be able to do enough damage before most of my forces were destroyed. If only I had supporting forces from the people I'm helping. They are the one's that wanted to to an attack on the Kha'ak! Where are their M2's to help me! ARRRG!

I guess I have to get away from games and actually do what I need to do in reality for now.
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