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"Timmain, what is THAT?"
"Where did you find that?
and my favorite,
"What's that thingee there?" LOL
I don't like being left out
in the cold during a game. I want to know where everyone is and what
all my stats are. Am I running hot enough to catch a missile? How many
more shots can I take? How much time do I have to get the flag back?
As a smarter man than I once stated, "If you can't outfight them,
out think them." Information is crucial, and the right set of scripts
can make or break your T2 game.
PLEASE make sure you read
the Install Files included with each of these scripts. I cannot be held
responsible for misinstalled scripts.
FilterMsg
Download
Now |
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A
script that filters out death messages from your ChatHUD and places
them in their own HUD. |
HAL
Deployer
Download
Now |
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Script
that allows you to see deployable areas in-game by placing the red-green
deployable image over your reticle until you place your object.
Hard to explain, but easy to use. :) |
AutoPoints
Download
Now |
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If
you are not using AutoPoints, SHAME ON YOU. In a nutshell, this
script by Boots reads the information on your CommandCircuit, and
adds waypoints in *realtime*. Anything your CC can see, AutoPoints
adds to your HUD. From the LAN perspective, all the little red "X"s
that you saw on my screen were generated by AutoPoints. As for practical
applications, as long as the NME is in your sensor network, you
can see their waypoint coming through walls, around corners, and
through floors and ceilings. A practical application would be placing
cameras all around your flag base in Tombstone so that your HoF
can see exactly when an NME is about to jump down for the Flag. |
Panama
Jack's All-In One
WebPage |
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AKA
Panama Jack is a fella with a lot of time on his hands. He's written
so many useful scripts that I'm not going to try and describe them
all. The prevalent ones that I use all have to do with the Chat
system. Reference his page for further information. |
FreeHUDs
WebPage |
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Ever
get tired of having to look up in the corner to see how your health
and NRG are doing? Stop looking around and put that information
whereever you want it with FreeHUDs. Written by UberGuy, this script
allows you to replace your old Health and NRG bars with moveable
icons to replace anywhere on your screen that you like. I keep mine
right underneath my reticle, so that I don't have to look away during
a duel to see if I'm short on jetpack NRG. This script should also
be used in conjunction with... |
ReticleCompass
WebPage |
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T2
sends compass information to the GraphicUserInterface, which pretties
it up and displays it in a nice smooth graphic in your upper right
corner. Bleargh! Put it where you can use it, a constantly-updating
ring around your reticle. Know where you without having to look
up constantly. Also written by UberGuy. |
Writer's
Support
WebPage |
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This
script by Writer doesn't actually do anything on it's own, but provides
a support base for most independent script writers. Basically, if
you download any more scripts, the odds are good that they'll need
this file to operate correctly. |
Engineer's
HUD
WebPage |
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A
handy script for all turretmonkeys. Displays damage information
for all assets, including teammates, vehicles and deployables. You
can also waypoint your assets and take control of turrets without
leaving the game screen. |
gnuBeacons
Download
Now |
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Requested
by myself and Ambush Bug for players with vision problems, this
script changes the green vertical bar to a 7-pixel-wide bar that's
red. And the homing beacons are now dark blue. You can go into
the script and change the colors and width as you see fit. This
script really doesn't make the reticles any easier to use, just
easier to see against bad-contrast skies and ground colors.
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Hide
Weapon
WebPage |
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From
DEbig3 himself:
"When Hideweapon is toggled on, it hides the currently mounted
weapon, if you have chosen to hide it, after a length of time specified
by you in the options. The script also includes a toggle to hide
or show the weapon until the next weapon is mounted, at which time
it goes back to hiding automatically." |
SpawnWeapon
WebPage |
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An UberGuy
script, described in his own words:
"Do you
find you don't want to drop your blaster but you hate spawning
with it drawn? Are you a T1 veteran who cant get used to the fact
you don't spawn with your disclauncher out (and it doesn't help
that you spawn invisible...)? Do you exclusively play the Ultra
Heinous MOD and really want to have your Atomic Decapitator out
when you respawn?
If the answer
to any of these was yes, then this script is for you. In the script
browser (part of Writer's support.vl2) you get a new control screen
that lets you select any weapon available in the current gametype
you're logged into. You have to join a game first for your local
game to get the weapon list from the server, but once you're in,
you can go back to the options panel and select any of the weapons
available. If you spawn with the selected weapon, it will be drawn
for you automatically. This includes mission starts and respawns.
Even better, the script remembers the name of the weapon, and
will attempt to draw that weapon on spawn on any server you join,
even modded ones. The server just has to have a weapon of that
name.
New! Now SpawnWeapon
offers the option to mute your ability to fire weapons for a user
configurable time after respawning. This can be used to prevent
accidental weapons discharge when pressing fire to respawn. "
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Also for your enjoyment,
a list of scripting sites.
Cowboy's
Crunchy's
DEbig3's
TribalMachine
TwoStep's
VeKToR's
UberGuy's
Boot's
AKA Panama Jack's
SolarFlame
Halide's Highly recommended
by Timmain
Tribes2Depot
Tribes2 Central Download
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